

A few of the bigger companies wouldn’t get into specific numbers-like I said, notoriously secretive-but all of the studios that did answer offered the same magical number: $10,000. I asked a ton of developers how they calculate their budgets. While concrete examples are rarely available, Kotaku’s Jason Schreir investigated the cost of games and hit upon a good rule of thumb: But those titles will not arrive on MacOS until it is a proven market.Īpple could of course sweeten the pill and put up the development cost for a few titles, much as it has done with ‘For All Mankind’ and ‘The Morning Show’ on Apple TV+, but we’re talking about years of developer-hours to bring new titles to MacOS. Until there is a proven market, the AAA titles are not going to arrive on MacOS. Which creates a rather vicious cycle for Apple.
2017 MAC FOR GAMING WINDOWS
If Apple is going to seriously enter the gaming space, it’s going to need the developers and publishers to adopt the platform and make a conscious effort to support MacOS alongside Windows 10, Xbox, PlayStation, and Nintendo.

(Photo by Justin Sullivan/Getty Images) Getty Images Apple CEO Tim Cook kicked off the five-day WWDC that runs through June 9. during the opening keynote address the 2017 Apple Worldwide Developer Conference (WWDC) at the San Jose Convention Center on Jin San Jose, California.

SAN JOSE, CA - JUNE 05: Apple's Senior Vice President of Worldwide Marketing Phil Schiller speaks.
